![]() Ships, that are more suitable for the formula of our game. For this reason, we are leading with fast attack-based craft, which are rarely reproduced in games. Our internal testing showed that battles with large battleships were too long and slow or required design changes that made ships entirely unrealistic. In War Thunder, where all kinds of vehicles fight in one battle and players can control aircraft, tanks and ships, it is not possible to change the size of the ships or make time run faster, as everything needs to remain consistent. Classic large ship battles during the war were contests of patience and planning, where engagements could last from several hours to several days. Vehicles are as close to their real life counterparts as possible. “The high level of realism is one of the key design features of War Thunder. ![]() The participants of naval battles upcoming closed beta will be called the “Knights of the Sea.” Made up of torpedo, artillery and missile boats, coast guard vessels and submarine chasers, they are the so-called “small” naval contingent that served in all oceanic theatres of World War 2. Naval Battles will give War Thunder players the first chance to battle from land, air, or sea. Gaijin Entertainment has announced today that its closed beta for Naval Battles, a highly sought after mode in War Thunder, will begin, with an exclusive hands-on at this year’s Gamescom.
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