In this build I have 3 points in Feral Aggression but you can place them anywhere you’d prefer – Primal Fury or Blood Frenzy are great choices as well. You will want to take 5/5 Ferocity, 2/2 Brutal Impact, 3/5 or 5/5 Thick Hide (Preference for Hardcore, but these points can be swing), Feral Charge, 3/3 Predatory Strikes, 2/2 Savage Fury, Feral Faerie Fire (Quality of Life more than necessary talent) 5/5 Heart of the Wild for your Level 54-58 push when gear gets harder to come by, this will be your power-spike for the final levels. The benefit of this is any time you enter bear form you will always have enough rage to Bash (stun) or to Feral Charge (later on), which is incredibly important for making space in hardcore. Once you have your 14 points into the balance tree, you will want to max out Furor (5/5) in the tier 1 resto tree. There are variables here in talent points that will be explained. Once you respec you will want to likely run a build similar to this. This can be very important for those nasty debuffs that have an attack speed lowering effect and movement speed, you can instantly remove it with shapeshifting. Double/Triple caster packs should be avoided, especially ones that heal.ĭruids can shapeshift out of every root/slows/nets including those that have damage elements to it. Casters – Druid lacks true interrupts until they receive Feral Charge and Bash is on a long cooldown of 60 seconds.Also they have varying elemental resistances, especially nature resistant mobs so you cannot use Faerie Fire, Thorns or Nature’s Grasp. Elementals/Undead – Tricky targets because crowd control varies depending on their type.Melee type enemies – Can be bled, rooted, dotted and due to Bear form, most melee damage can be mitigated and can use Demoralizing Roar to lower attack power.Beasts – Generally the most controllable enemy types in terms of crowd control: Hibernate, Roots, Soothe Animal and can be bled and dotted.
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